MMORPG’s Fun Factor: Don’t Play a Dry Game and Don’t Be so Quick to Judge!

“No man, this game is great! You just have to play for a few months to get to level 80 and then it really gets fun!” I swear that anyone sticking up for a blatant grind-from-beginning-to-end game will bring up an argument just like that, but that’s not how a game should work at all. I go to school. I *used to* go to work. I clean the house. I take care of my pets. And now you’re telling me that in order to have fun in a game I have to WORK in the game, too? Am I the only one who thinks this is strange? Don’t get me wrong, I’m a fan of unlocking stuff, not being able to complete a challenge until you’re mentally skilled enough in the game to handle it, or having to play through one level to get to the next. But do any of those ever feel like work? If you want me to keep playing your MMORPG, make this “work” fun. In fact, a game should be fun the whole way through. I know tutorials aren’t the most entertaining thing, and sometimes you have to sit around and sell stuff, or you’ll hit that level in which you just feel like you haven’t had an entertaining quest outside of a hunt in a while, most, if not all, MMORPGs have periods like that. Even console games have those, long cutscenes and long levels, yet are still greatly accomplished. Why is that? There is no perfect game, of course, the perfect game keeps you entertained the whole way through no matter what the gameplay content. However MMORPGs have no real stopping point, every single one of them will try their best to keep you sucked in and you never really “beat” it, which brings me to the second topic I want to bring up. When do you stop playing your MMORPG?
What is “the whole way through”? It’s as long as you want it to be when it comes to mmorpgs. In my opinion, you should stop if the next entertaining point is just too far off from wherever you are, and of course that can vary greatly from person to person. World of Warcraft players may grow bored from their endgame grinds after trying everything there is to offer and start a new character, take a break, or quit, unless they think they can handle the work put in to their next gear piece, and continue from there. Personally, I do not like World of Warcraft’s endgame at all, too much “work” for a single stat upgrade, and it’s basically just there to hold you off until the next expansion. Another good example is GrandChase. The stages were okay, but the PvP and boss fights were amazingly fun. However I sucked it all dry as early as two characters to level 30, while others may still find enjoyment in unlocking all of the jobs and characters, and fighting the new bosses released every once in a while.

Also, pace yourself. You’ll run a game dry if you play it for hours straight a week, and if you have to, take breaks, may it be a day or a week. Invite some friends, too. Don’t hesitate to make a new character to play with them!

Last bit of advice, don’t be afraid to try a new game for more than an hour or so. Don’t judge a game by the first five minutes. When I hear someone on a forum or something say “It was so bad I quit in the first five minutes,” I just find that nonsensical, ESPECIALLY in pay to play games. You’ll go through all of the waiting to download it, install it, patch it, and if it’s a p2p buy it, then just stop in five minutes? I don’t care what the game may be, just give it a real shot!

***Sorry, this is more of a rant rather than an article or anything, but I really wanted to get these points out. I also don’t get a lot of time on the computer anymore, so I don’t really refine them as much as I used to or bring up as many arguments as I could…***